Can OpenGL backend be used with Android devices instead off OpenCL?
I couldn’t find the information anywhere, the documentation/tutorials only mentions Vulkan and OpenCL supports but notthing about OpenGL.
If so, does adding:
USE_OPENGL = 1
ADD_LDLIBS = /path/to/libGLES.so
to apps/android_deploy/app/src/main/jni/config.mk before building the runtime app is enough?